Andrea Blasich
8 Lessons (11h 0m)
8 Week(s)

Two Ways to Learn


most popular

  1. Watch Video Lessons at Your Own Pace
  2. Assignments Included
  3. Peer Feedback
  4. Switch Courses as Often as You Like
  5. Access to Schoolism Webinar Archives

LIVE Classes

personalized instructor feedback

  1. Watch Video Lessons with a Planned Curriculum
  2. Scheduled Assignments with Deadlines
  3. Personalized Paint-Overs and Real-Time Feedback From The Instructors
  4. Watch Video Lessons and Peer Feedback as Often as You'd Like
  5. Ability to Contact Instructor with Questions
  6. Digital Certificate of Completion
  7. Weekly Class Meetings LIVE on Zoom
  8. Access to Schoolism Webinar Archives

Course Description

In this course, you will learn Andrea's approach to a traditional sculpture: how to make proper design choices, how to feel your way through your art, proper execution, and how to bring your creation to life! You will also learn a thorough understanding of form, shape, silhouette, proportion, harmony and stylization.

Andrea will review with you his own maquettes, as well as his personal sculptures. By the end of this class you will have a finished sculpture, and the skills to execute more advanced pieces and continue with your process.

As a sculptor, your work will be used as a blueprint, inspiration, or reference for Character Designers, Concept Designers, and especially for CG Modelers working in the gaming and film industries.

This class is suitable for all skill levels.

CLICK HERE to download the list of required materials.

With SELF TAUGHT classes, you get all access to the class videos as well as the critique videos but no personal critiques for your own work. To register for the SELF-TAUGHT classes click "REGISTER."

➡︎ For the ‘Critiqued Sessions’, students will meet up with Andrea Blasich LIVE once per week on Mondays at 9am PT / 12pm ET. CLICK HERE to find out more information on how it works!

  • Sculpting

Lesson Plan

I will briefly introduce you to some of my professional and personal work and you will begin the process of translating a 2D animation into a 3D sculpt. I will talk about the idea of character sculpting, and how to analyze a drawing and make a plan. For this class, I chose a drawing from Carter Goodrich, who is one of the many inspirational artists in the industry today. I will share with you the process of creating the armature from Carter's drawing, which will lead us into your first assignment.

In this lecture, I will show you how I block in the basic shapes of a sculpture while keeping in mind the importance and understanding of basic anatomy. You will learn how to translate and execute a 2D idea into a 3D graphic piece.

Now I will show you how to begin refining your block-ins as well as your shapes and forms. I will talk about how you can keep the design of your piece appealing and how to manage proportions. You will see how I use both of my hands and my various tools to manipulate my creations; you will start to see the limitations, challenges, and (hopefully) joy of working with clay!

Things start taking shape now. In this lesson, I will show you how to refine your lines and reinforce your forms so that your idea starts to become an actual sculpture! As we do this, we can start adding details as well, but obviously not everything all at once. I will talk about my thought process as art is coaxed from the clay.

In every sculpture, there is often a detail that is interesting enough to deserve your special attention. In this piece, that detail for me is the Winchester rifle. In this lesson, we will continue to work and recheck the overall sculpture to make sure we're staying on the path that we set out for ourselves. At the same time, we will refine the parts of the Winchester.

Now we're coming into the final stages! In this lecture, I will show you the most efficient methods for cleaning up your sculptures, both by hand and with the recommended tools. You will begin to finalize your piece, paying special attention to the edges, planes, and proportion.

Continuing the clean-up of our sculpture's rougher edges, in this lesson I will finish up the pants of the figure and refine the face, adding lighter touches and small details to facial features to complete the profile expression of the character.

In this lesson, I will go over the process for finishing a sculpture: how to resolve any final design choices and other details that we haven't addressed yet.


Andrea Blasich

Andrea Blasich has spent over the last two decades working as a sculptor in the animation industry. He graduated at the Accademia di Belle Arti di Brera in Milan with a Master in Scenography. After a few years working for theaters in Milan, Italy, he started to sculpt for animation, which has always been his passion. In 1997, he landed a job as a sculptor for DreamWorks Animation and moved to the U.S. His clients include DreamWorks, Blue Sky Studios, Pixar Animation Studios, Lucasfilm, and Disney Animation Studios.

Andrea's personal sculptures and bronzes have been shown in exhibitions at Pixar, the Cartoon Museum in San Francisco, Nucleus Gallery in Los Angeles, and the Society of Illustrators in New York. He currently lives and works in San Francisco.