Keyframe Workout

Pablo Carpio
30 Lessons (12h 27m)
30 Day(s)

Two Ways to Learn


most popular

  1. Watch Video Lessons at Your Own Pace
  2. Assignments Included
  3. Peer Feedback
  4. Switch Courses as Often as You Like
  5. Access to all Schoolism Webinars included

Critiqued Sessions

personalized instructor feedback

no critiqued sessions available
  1. Watch Video Lessons with a Planned Curriculum
  2. Scheduled Assignments with Deadlines
  3. Personalized paint-overs and feedback videos
  4. Peer feedback
  5. Ability to Contact Instructor with Questions
  6. Physical Certificate of Completion (Mailed to you anywhere in the world)
  7. Access to all Schoolism Webinars included

Course Description

Build up your Photoshop skills and create dynamic illustrations with Pablo Carpio, concept artist for Pixar, Industrial Light & Magic, Marvel Studios, and many others! In this workout, Pablo will be your coach throughout 30 days of exercises that will help you improve your skills composing images in Photoshop. Exercises include:

  • warm-up games
  • Photoshop tricks to help you improve your images quickly
  • how to use photos to give your images a realistic look
  • discussing shape, light, and color
  • Pablo's full process for creating a final keyframe
  • and much more!

This workout is suitable for everyone, even those without any Photoshop experience! All you'll need is Photoshop and 15 minutes to get started, and with every exercise, you'll get a Photoshop file with everything you need to follow the workout. 30 days, 15 minutes, no excuses! Take that first step towards improving your artwork by adding this workout to your daily routine.

  • Adobe Photoshop

Lesson Plan


Pablo Carpio

Pablo Carpio is a Spanish concept artist who has worked in the video game and film industry for several years. As a child, he developed a strong passion for drawing and would spend much of his time practicing art to improve his skills. His love of art drove him to continue his studies at the Complutense University of Madrid, where he graduated from the Fine Arts program and gained a strong background in drawing, art history, and traditional painting.

After graduating, Pablo made a bold decision that would ultimately change the course of his life. Having the full support of his parents, they offered to cover the cost for him to continue his studies even further and encouraged him to earn his Master's degree, but Pablo had a different idea. Pablo decided that instead of using that money towards a Master's degree, it would be better used to fly to Los Angeles and attend various events that would allow him to network with other artists. It was this decision that ultimately led him to land his first job in the industry, and his career has only grown since then.

Pablo is now known for his fascinating work that showcases his use of textures, building of realistic worlds, and creation of dynamic illustrations that effectively tell a story. He has collaborated with companies such as Pixar, ILM, Marvel Studios, Riot Games, Ubisoft, Warner Bros., and many others, and has worked on films like "Captain Marvel," "X-Men: Dark Phoenix," and "Justice League." He is currently working as a Production Designer working on a feature animation movie with Base FX and Duncan Studio.